Digital Designer
Frustrated Artist
I have experience navigating across most areas of software development, using design principles not just as tools to help solve problems, but finding the ones worth solving.
I'm trying my best to make software valuable, usable, and fun.
Redesigning the main navigation of a legendary mobile game. Improving usability for players and flexibility for the product.
Crushing it
Rethinking how Candy Crush delivers content to players and building a scalable design system.
Thinking inside boxes
After reading the in-depth cases above, you might have a good idea of my ways of working, so in this section, I'll jump straight to the outcomes of other projects I hold dear to my heart.
Cutting to the chase
A collection of things I'm currently learning, struggling with, and having fun doing.
Wild and free